AI Insights · Timothy · January 2022
Top 5 Boxing Games on iOS in the UK - Q4 2021
Discover the performance of the top 5 boxing games on iOS in the United Kingdom during Q4 2021, including trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 boxing games on iOS in the United Kingdom showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at each app's performance, based on data from Sensor Tower.
Level Up Runner from Lion Studios saw a notable fluctuation in weekly downloads. The app peaked at 15K downloads in mid-November before gradually declining to around 3.9K by mid-December, and then rebounding to 7.7K in the last week of December. Revenue-wise, it experienced modest gains, reaching approximately $44 in late November. Active users also showed a downward trend from 13.3K in mid-November to 5.8K by late December, with a slight increase to 9.3K in the final week of the year.
Real Boxing 2 by Vivid Games S.A. demonstrated steady growth. Weekly downloads surged from 2.3K in late September to 8.4K by the end of December. Revenue followed a similar upward trajectory, peaking at nearly $1.9K in the last week of December. Active user numbers also rose significantly, from 3.5K in late September to 10.9K by the end of the year.
Idle Workout Master: Boxbun by EZ Games experienced varied performance across the quarter. Weekly downloads saw a high of 5.9K in late September, dipping to around 1.3K in mid-October, and then stabilizing around 2-3K towards the end of the year. Revenue showed a significant increase, peaking at approximately $871 in the week before Christmas. Active users fluctuated, starting at 7.4K in late September and ending at 3.4K in the last week of December.
EA SPORTS™ UFC® from Electronic Arts had consistent download numbers, ranging between 1.1K and 2.4K throughout the quarter. Active users remained stable, starting at 4.8K in late September and increasing to 6.3K by the end of December. Revenue data for this game was minimal, with no significant gains reported.
I, The One - Fighting Games by Azur Interactive Games Limited displayed a steady performance in terms of active users, starting at 14.7K in late September and maintaining around 14.2K by the end of December. Weekly downloads varied, peaking at 1.7K in late October and again in the last week of December. Revenue saw minor peaks, reaching up to $65 in early December.
For more detailed insights and data, visit Sensor Tower.